#include "laserreceiverobject.h"

LaserReceiverObject::LaserReceiverObject(QString newTexture, QPoint newActivationPoint) :
    EnvObject(newTexture, false),
    activationPoint(newActivationPoint)
{
}

QPoint LaserReceiverObject::getActivationPoint() { return activationPoint; }
void LaserReceiverObject::setActivationPoint(QPoint newActivationPoint) { activationPoint = newActivationPoint; }
